Added 2 types of GameObject Spawners


As the title says i have added 2 ways to instantiate enemies or objects in your games:

- Inside a tilemap
- Inside a customizable range of area

You can modify what enemies to spawn (the script chooses a random gameobject from an array), the minimum, the maximum and how many can be active in total.

I also have added an example scene where you can test.

Files

Link to the Repository
External
Jun 14, 2021

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