Added 2 types of GameObject Spawners
As the title says i have added 2 ways to instantiate enemies or objects in your games:
- Inside a tilemap
- Inside a customizable range of area
You can modify what enemies to spawn (the script chooses a random gameobject from an array), the minimum, the maximum and how many can be active in total.
I also have added an example scene where you can test.
Files
Link to the Repository
External
Jun 14, 2021
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Unity Engine Essential Scripts [REVAMPED]
A simple collection of the most basic scripts to make a games with Unity.
Status | In development |
Category | Tool |
Author | Kevin Salimbeni |
Tags | 2D, resource-pack, Top-Down, Tutorial, Unity |
More posts
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- Health, Toggle and Scenes polishmentJul 28, 2021
- Added a script to change Animator runtime with Animator OverridersJun 19, 2021
- Added deatailed descriptionsJun 16, 2021
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