Alpha Build now available!
Pokémon: Unity Version » Devlog



After 3 months I am finally back with the barebones of the system, it's still missing some pieces but it's coming along nicely!
So far this is where I am at
| FEATURE | PROGRESS |
| Core Loop | ✅ |
| Gen III Pokedex | ✅ |
| Gen III Moves | ⚒️ - I am missing some battle effects |
| Inventory & Items | ⚒️ - Poke balls cannot be used ATM as I'm still scripting the types of battles |
| Party System | ✅ |
| Settings | ⚒️ - So far there are 2 Gen damage calculation formulas & dialogue speed options |
| Particle Effects | ⚒️ - This is the most daunting part, i have some VFX but they are yet to be implemented |
I am quite ahead of time, so I've figured I will add an overworld too, i just started working on it! :D
Please keep in mind this is still an alpha version, so there are some bugs here and there
| BUG | PROGRESS |
| Many moves don't have any effect | ⚒️ - They are yet to be implemented (damaging moves work tho) |
| Some moves may have the wrong target set | ⚒️ - Working with Unity made me build my own tools, so I'll catch those pretty easily |
| Model scaling | ⚒️ - Some models are huge while some are too small (Wailord & Wurmple) |
| Moves don't update sometimes | ⚒️ - This has to do with the way i rewire pokemons after switching them (it only happens with pokemons with only 3 moves out of 4) |
| Status Effects | ⚒️ - End of turn statuses dont trigger if the opponent pokemon faints, this is due to a change of state during battle |
| Damage Calculation | ⚒️ - Kinda feels off at the moment |
And i also have a roadmap for how to deal with all of these things plus the other features I am planning to add
| FEATURE | PROGRESS |
| Overworld | ⚒️ - Started with the character controller and some interactions, very basic at the moment |
| NPCs | ⚒️ - Kind of likely to happen, maybe simple ones |
| Encounters | ⚒️ - Got to wait before i sort out the overworld structure |
| Trainers | ⚒️ - Got to wait before i sort out the overworld structure |
| World Items | ⚒️ - Among the easiest to implement |
| Houses | ⚒️ - Likely to happen, got to wait before i sort out the overworld structure |
| Poke Centers | ⚒️ - Likely to happen, got to wait before i sort out the overworld structure |
Get Pokémon: Unity Version
Pokémon: Unity Version
A fully fledged Pokémon game made in Unity
| Status | In development |
| Author | Kevin Salimbeni |
| Genre | Role Playing |
| Tags | 3D, JRPG, Nintendo 64, poke, pokemon, Prototype, Remake, Turn-Based Combat, Turn-based Strategy |
More posts
- Alpha stage reached!Sep 24, 2024
- [MAJOR] The project is getting rebuild!Feb 17, 2024

Leave a comment
Log in with itch.io to leave a comment.