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Pokémon: Unity Version » Devlog
After 3 months I am finally back with the barebones of the system, it's still missing some pieces but it's coming along nicely!
So far this is where I am at
FEATURE | PROGRESS |
Core Loop | ✅ |
Gen III Pokedex | ✅ |
Gen III Moves | ⚒️ - I am missing some battle effects |
Inventory & Items | ⚒️ - Poke balls cannot be used ATM as I'm still scripting the types of battles |
Party System | ✅ |
Settings | ⚒️ - So far there are 2 Gen damage calculation formulas & dialogue speed options |
Particle Effects | ⚒️ - This is the most daunting part, i have some VFX but they are yet to be implemented |
I am quite ahead of time, so I've figured I will add an overworld too, i just started working on it! :D
Please keep in mind this is still an alpha version, so there are some bugs here and there
BUG | PROGRESS |
Many moves don't have any effect | ⚒️ - They are yet to be implemented (damaging moves work tho) |
Some moves may have the wrong target set | ⚒️ - Working with Unity made me build my own tools, so I'll catch those pretty easily |
Model scaling | ⚒️ - Some models are huge while some are too small (Wailord & Wurmple) |
Moves don't update sometimes | ⚒️ - This has to do with the way i rewire pokemons after switching them (it only happens with pokemons with only 3 moves out of 4) |
Status Effects | ⚒️ - End of turn statuses dont trigger if the opponent pokemon faints, this is due to a change of state during battle |
Damage Calculation | ⚒️ - Kinda feels off at the moment |
And i also have a roadmap for how to deal with all of these things plus the other features I am planning to add
FEATURE | PROGRESS |
Overworld | ⚒️ - Started with the character controller and some interactions, very basic at the moment |
NPCs | ⚒️ - Kind of likely to happen, maybe simple ones |
Encounters | ⚒️ - Got to wait before i sort out the overworld structure |
Trainers | ⚒️ - Got to wait before i sort out the overworld structure |
World Items | ⚒️ - Among the easiest to implement |
Houses | ⚒️ - Likely to happen, got to wait before i sort out the overworld structure |
Poke Centers | ⚒️ - Likely to happen, got to wait before i sort out the overworld structure |
Get Pokémon: Unity Version
Pokémon: Unity Version
A fully fledged Pokémon game made in Unity
Status | In development |
Author | Kevin Salimbeni |
Genre | Role Playing |
Tags | 3D, JRPG, Nintendo 64, poke, pokemon, Prototype, Remake, Turn-Based Combat, Turn-based Strategy |
More posts
- Alpha stage reached!60 days ago
- [MAJOR] The project is getting rebuild!Feb 17, 2024
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