Game Programmer | Gameplay & Tools
Currently a Game Programmer at SmashLabs, where I specialize in developing dynamic gameplay mechanics and robust core systems. I am a graduate of Event Horizon School in Milan, where I also served first as a Tutor then as a Teacher, mentoring students in C++ & C# and programming logic.
With a strong focus on Gameplay and Tool Programming, my development philosophy is rooted in SOLID principles, Clean Code, and scalable software architecture. I possess deep technical proficiency in C# (Unity).
PROFESSIONAL RESUME
Experience
• Game Programmer @ SmashLabs (2025 - Present)
• Game Programmer @ Dinobros (2024)
• Teacher & Tutor @ Event Horizon School (2023-2025)
Core Skills
• Languages: C++, C#
• Engines: Unreal Engine, Unity
• Principles: SOLID, Design Patterns, Tool Development